These Video Games Will Help You Be A Better Dungeon Master

These Games Will Help You Be A Better Dungeon Master

February 14, 2019

It's no secret that a number of the best video games were in some way inspired by Dungeons & Dragons. Since the 1980s, video games have carved out their own market and stand on their own. There are a few superb video games to perform that could inspire and enhance your D&D games. For your DMs on the market, here are five video games you must play to help you be better at what you do.



The Caesar series of video games have been historic real-time strategy games set in the ancient Roman Empire. Settlement planning is the core of the Caesar video games, and everything is under your control. For DMs, Caesar can instruct you about handling a settlement's basic assets (food and water), population (management and course structure), finance (businesses and taxes), wellness (immediate and preventative care), religion, entertainment, and many other essential items required to get a settlement to operate.

Dungeon Master's Guide pages 15-17 pay D&D settlements and have them categorized in 3 size classes: village, city, and town. The Caesar video games will help you understand the differences between those classes and the dangers that may be anticipated when a crucial element of settlement planning isn't met.

What happens when a village's only water supply disappears? Or when a mysterious illness split in a city with hundreds of potential origins? If you understand how to set up and implement them these can make for some great player quests.



The Civilization series will help you be a better DM by considering producing campaigns at a macro level. Page 14 of this Dungeon Master's Guide covers"Mapping Your Campaign" in the continent, kingdom, and province scale. Before you get into the act of settlement preparation, you must decide where in your game world those will probably be located.

The Civ games show how geography and resources assist greatly define the culture and purpose of a settlement. Those positioned alongside mountains might be mining towns and provide the rest of the province with a majority of the ore and stone. A settlement on the edge of a forest may provide the best woodcarvers in the realm. The Civ games show You How You Can connect settlements with their places, thereby giving them meaning and character on the planet, and in the eyes of your players



Skyrim (and all Elder Scrolls video games) can easily inspire all types of DM goodness. Perhaps the best inspiration for DMs comes from seeing how well Skyrim sets up and performs out open world experiences and specific quest places.

At Skyrim, it is possible to take your character down any main road, follow any river or stream, or increase along any older goat trail, and you're bound to encounter some individual, location, or creature of interest. Why is this significant? As a DM, you can't want your players to feel as if they are being railroaded down an experience path that is set. "Providing A World To Explore" (see DMG page 34) with equal and open opportunities for drag & hack and roleplaying encounters is one of the most effective ways to keep your players engaged and invested in the entire world you have created.

Skyrim can also be fantastic at showing how to design direct quests, especially quests with multiple objectives. At low levels, D&D quests with a single objective are good. However, as characters progress, so do their skills, and it's a DMs endeavor to design quests and encounter locations that challenge them.



The most obvious video games to play with are ones that are directly tied in with the tabletop D&D game. Baldur's Gate, Planescape: Torment, Dungeons & Dragons Online, Neverwinter, and Sword Coast Legends are just a few which come to mind.

Sharing lots of details with your players is a terrific way to set an encounter's feeling. On page 17 of this Dungeon Master's Guide, under the heading Atmosphere, there are a couple of paragraphs explaining how significant this really is, and some strategies to perform it.

Official D&D video games are all great for DMs because they allow you to experience many of the most famous places in D&D history. Would you prefer to have your players adventure at Neverwinter, Sigil, Stormreach, or even Baldur's Gate's cities? D&D video games will show you those places firsthand, and allow you to get a deeper and more personal understanding concerning these, which may be passed to your players during their encounters.



For DMs wanting to understand how to create lively NPCs, you need to look no farther than the Fallout video game collection.

Only a couple of the very memorable Fallout characters include The Master (Fallout), Hakunin (Fallout two ), Moira Brown (Fallout 3), Vance (Fallout: New Vegas), and most of the companions from Fallout 4. They all have the hallmarks of what makes NPCs important, such as deeply interesting backstories, believable (and not always likable) personalities, and their particular motivations for doing what they do.

Get into the Fallout games and pay close attention to how these NPCs are portrayed in the game. Then dive into DMG Chapter 4:"Creating Nonplayer Characters," and allow them to inspire the creation of your own NPCs. Trust me, your players will thank you for this.

There are, of course, hundreds of video games which do and can inspire Dungeon Masters. I've shared just a couple of mine here, and I'd really like to hear why, and which you inspire, how. Share your list in the Remarks below, or via your media outlet of choice.

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