Sometimes the end of a game can leave you wanting more, but there are also those gems that absolutely nail it, which make 60 hours of sleepless enjoyment worth your while. If you did not already know, you are awaited by spoilers below.
Half-Life 2 has been among the best games released in the past twenty years according to its 39 Game of the Year awards and even a Game of The Decade win in 2012. The story was entertaining, and the final level did not leave fans wanting more.
Gordon reaches the administrator's office and confronts Wallace Breen in addition to the leaders of the Resistance. After Breen uses the Gravity Gun on Gordon, everyone is released. It's time to run to the citadel's highest levels to prevent Breen from beginning the reactor and going into the Combine Overworld. As soon as you get to the top, you'll find your old' trusty Gravity Gun, which puts back the odds in Gordon's favor. The player enters the heart to stop Breen. At this point, the story has reached an end, which has really helped to instill a sense of foreboding. Breen plays the classic Bond villain and starts to reveal his ultimate strategy over a speaker system as the player must fend off henchmen and traps. The amount is challenging, and it allows the player to go with the Gravity Gun, which is plenty of fun to town. By the time you finish the challenge, there comes a twist and completely turns around the story. When it is all said and done, your achievement of defeating Breen, who should have stuck to threatening to kill Mr. Bond instead of screwing around with Gordon, ends perfectly.
When you haven't played a Kingdom Hearts game before, it is basically what happens when Final Fantasy meets almost the whole library of Disney characters. The player gets to see just how badass Donald Duck and Goofy really are as they struggle through locations that are recognizable to save the day.
The ending of this game takes the player all the way back to the start, returning him to Traverse Town and then through Deep Jungle, Agrabah, Atlantica, Halloween Town, Never Land, and the 100 Acre Wood. As soon as you've cleared these areas, you finally come to the best part: the boss battle. You know how in most games you meet the boss, it is a challenge, but when you take them out, it is kind of over and done with? Kingdom Hearts did not mess around with this trope. Instead, you face the Chernabog, a nasty-looking demon from the movie Fantasia. This isn't the end of the game, but because now it is time. He's the genuine bad guy who has caused all the trouble for you and your friends. The major fight ensues, and when you think you have beaten him, you haven't, and then you really haven't, then... well, you get where we are going with this. Once the final boss has finally been defeated for real, the player is treated to an incredible pair of cutscenes, which really tie it all together in a satisfying way. This is one of those rare games that leaves the player feeling like most of their work was worth the time they spent away from natural light along with other people.
Bayonetta was another popular game with exceptional storytelling and incredible gameplay which certainly did not disappoint players. The last level is divided into two major components: "A Tower into Truth" and the inevitable boss battle.
"A Tower to Truth" begins by ramping up the problem exponentially. Everything kicks up at this stage: the player's difficulty progressing forwards, the angst at what is going on in the storyline, and just about everything else possible. When the first part finishes, the player reaches the last boss and some shenanigans that are Vaderesque get underway. The boss battle of Bayonetta starts with a cutscene where you learn the identity of the mysterious voice who has been talking to you throughout the game. It turns out to be your own dad to boot, the last of the Lumen Sages -- oh, and Father Balder. Sound familiar? The battle is extremely challenging and follows the normal rule of three for video games. You're required to defeat the boss once again after he gets a third time. And to think Luke had to fight with his father. So the entire"No, I am your father" trope Bayonetta tosses out at the end could be considered even harder than what ole Skywalker had to do to shut out Return of the Jedi.
The ending of BioShock Infinite offered players a gorgeous, M. Night Shyamalan--such as turn to an amazing story. But a lot of players might not have understood what was truly happening if they didn't bother to stick around for the conclusion at the post-credits — those who did enjoy a wonderful surprise and an unbelievable level.
As the story unfolds for the player, it retroactively makes the entire gameplay up to that point even better. There are a few major reveals as to who the player really is, what relationships exist that you're unaware of, and what the entire game was all about. It's rare that the ending of a narrative has the effect of completely changing everything that came before it, but that's exactly what happens in this game. Essentially, a game that has played out like a movie thanks to the player by slamming them with a show that could only be followed by somebody laying down control and saying"WTF" in their TV, followed by the inevitable scanning through YouTube to figure out what just happened.
The Mass Effect series has incredible gameplay and an interesting story with a rich history. The world is yours to explore, and each push is a revelation. The last level in Mass Effect 2 was the best of the series so far, and it had an immaculate ending to boot.
Like the other games in the series, your choices determine how the game ends. So it won't be the exact same for everyone when you get right down to it, but it doesn't matter. Whether you save everyone or not, you will be going on a wild ride. Comparing the Mass Effect games to a different franchise, this one sits at The Empire Strikes Back level of awesomeness. The end of the third game... well, it is not on this list, and if you've played it, you know why. For a lot of players, the battle is a suicide mission, and it depends on if you are able to save enough of your comrades. Shepard's decision--the player's decision--decides the outcome. Regardless of the decisions made, the Reapers become fully conscious of their location and humanity in the galaxy. This results set the stage for the final game in the series. Needless to say, you can skip out on the third game because its end is not as great as this one. However, you would do yourself a disservice. Imagine if you had never bothered to watch Return of the Jedi.
Everything about The Last of Us revolves around an interesting storyline that the player essentially wades through gameplay. When the player reaches the final level of the game, the story gets extreme, keeping you on the edge of your seat. As you play through the end of the game, the ending becomes ambiguous and open to interpretation.
Are you able to trust Joel and remain with him, or do you need to fend for yourself and leave him behind? By the conclusion, your connection is somewhat vague. It goes the player wanting more, which also leaves the door wide open for a sequel. Given the total intensity and angst the game conveyed as you spent the previous three days slaughtering fungus-infected zombies, it all comes together in this way that was forgetting to pick up Junior from football practice so that you might squander killer mushroom monsters ends up being a totally forgivable act. Junior will understand.
The Fallout games returned as a third-person shot with Fallout 3, and fans simply went nuts. Since the gameplay was so different compared to previous titles in the series, gamers were pulled into this name like none that came before.
In a way, gaming changed for years to come. The story is interesting and contains a number of side missions that could find a player lost in them for months. If you decide to stay with the primary storyline and progress through the game to its ultimate conclusion, you get to do something that we would love to do one day: reconstruct and activate a robot of doom. That is pretty much the game comes to an end, and it is pretty badass. You do not have to control the robot, who lobs nuclear warheads that are small like he is chucking footballs. But while engaging with the enemy on the 21, you do get to follow him behind and enjoy his nuclear antics. It's a fun and satisfying conclusion to a game. Of course, there really isn't much you can say about a robot that chucks nukes at your enemies that would stop gamers from playing this game. So it.
The Legend Of Zelda: Ocarina of Time was one of the first games to allow a player to have multiple endings, depending upon the choices made during the game. It was among the first to play out into a wonderful story, which makes you want to go back and see what would happen if you tried something different Even though it wasn't the first by any means. It gave players a large world to explore, which helped to inspire games such as Fallout 3 decades later. In an RPG game, replayability can be an issue. But Ocarina of Time never suffered from this problem, and it was entirely due to the way it all came together in the end.
The ending of this game doesn't just involve an immersive and ambitious boss battle; in addition, it fulfills the narrative in a satisfying way it works for everyone. Because time has altered through your adventuring, you may wind up with the Adult timeline, or the Downfall, Child. Each is vastly different, and playing through the game three times is worth the level's revelations. It's kind of like those old Choose Your Own Adventure books, but they coded it into a game.
Each of those Final Fantasy games has a fairly amazing ending, and some people prefer one over the others. While that's certainly fine for personal preference, the conclusion of Final Fantasy VI is the greatest in the show. So there. Now that we've settled that we can move on. The gameplay leading up to the end of the game requires your party to divide into three and is intense. You need to make your way through a huge maze made of crap --all the while battling with literal goddesses, which are about as easy as you might think, to defeat.
After climbing your way, you reach Kefka. Once you have defeated the big boss and ended the game, you're treated bringing the game to its epic conclusion. It's a nice way to close out a game that forced you to spend countless hours trekking through crap and dead bodies to reach the end, even if it did remind you to take the trash out.
The Legend of Zelda became an addictive addition to the NES library when it introduced players to one of the first immersive RPGs that allowed you to save your progress. Saving was a deal. You could play before your thumbs bled, all of the while yelling at your mom that you'd do the dishes" in just a minute!!!" Or you could incorrectly write down the most complicated password that the game could supply rather than return making all your efforts just a waste of your time. The Legend of Zelda gave players a full world to explore with all sorts of traps, monsters, and secrets to find. The first planet hid behind nine dungeons, each having a boss of its own to it.
As the player advanced through every dungeon, like light a candle, he would increase his stock and gain new abilities. The dungeon was certainly the best, while the dungeons offered the player a fun experience. The dungeon, which the player enters on his quest to free Zelda and finish the Triforce, is shaped like a human skull. The skull is essentially a maze. Most doors are hidden before you bomb them open, the enemies are incredibly difficult, and it just takes a long, long time to get a participant to plow his way through it all to meet Ganon for the final fight. There are few endings as satisfying as the end of The Legend of Zelda when Link eventually hefts the finished Triforce and saves the day. That is right; the name of the character is Link, not Zelda.